V.RAY ( Materials, lights & Rendering & Applications )



Training for Architectural & Design Visualization with Autodesk 3D’S Max

Realize your most realistic scenes and virtual reality products.

V.Ray is a remarkable engine for advanced visualization in architectural and design projects, is known for creating some of the strongest photoreal CG in the industry. We do this by creating realistic world physics in animation, lighting, and compositing. Vray allows us to make no compromises when it comes to photorealism. Being one of the most powerful and fastest raytracers, we can use real world lighting and cameras that is the perfect bridge from animation to compositing.

  • Duration: 16 Hours
  • Prerequisites: windows knowledge and 3d’s max professional
  • Objective:
    • This Track is designed for the candidates who interested to master all the skills for using V.Ray professionally
    • The Track starts from V.Ray fundamentals course and covers all the features of V.Ray
    • Includes Materials, lighting, cameras, rendering, and special advanced features in one track. The Track, followed by practical applications, covers the most usage tracks of V.Ray
Fundamentals & Beyond


What do you know and what do you need

Getting Started

Overview of the standard 3ds Max workflow to The User Interface, Navigation, Transforming, Selecting, Unit Setup & Grid Settings


Creating Objects, Modification, Cloning essentials, Grouping essentials, Array, Max’s Coordinate Systems & Snap Settings


Understanding Modifiers, Merge, XReference, import from AutoCAD and export to others

Advanced Features

Modeling & Creative Concept

Editable poly, Mesh, Shapes, NURBS Techniques, Architectural modeling, Reactor Cloth, Landscape,
Making a 3D logo with Adobe Illustrator files, Creating compound objects & Advanced Modifiers

Materials & Mapping

Making Great Materials with using: Materials Editor basics, Basic material parameters, Adding a basic
map, Bump mapping, The importance of Photoshop, Specularity, Opacity mapping, HDRI,
Reflection/refraction, Raytrace maps, Other types of maps, Other types of materials, UVW mapping,
Multi/Sub-Object materials, Unwrap UVW & Free good materials with V.Ray

Lighting, Global Illumination, V.Ray & Rendering

The Oft-Overlooked Power of Lights, The difference lights make, Types of lights, Three-point lighting,
Light parameters, Shadows, The Power of Rendering, Introduction to rendering, Default scanline
rendering controls, Adjusting the rendering environment, Rendering parts of your scene, Rendering
with V.Ray, Principals of GI and Indirect Illumination

Cameras & Visual Effects  (3D’S Max & VRay Renderer) Techniques

Introduction to cameras, Camera Basics and Types of cameras, Creating cameras from View, , The
importance of lens size, Depth of field, Camera navigation & animation, Realistic scenes Visual Effects

Final Project  Make your final project like professional Designers