Mastering Autodesk 3D’S MAX Animation


Mastering 3D’S Max

Realize your most complex and creative ideas.

Create stunning 3D models in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

Leaders in the game development, television, film, and digital publishing industries will want to explore this latest release of the best-in-class 3D modeling software.

  • Duration: 100 Hours
  • Prerequisites: windows knowledge
  • Objective:
    • This Track is designed for the candidates who interested to master all the skills for using 3D’S MAX professionally
    • The Track starts from 3D’S MAX fundamentals course and covers all the features of 3D’S MAX
    • Includes modeling, animation, lighting, rendering, and special advanced features in one track. The Track, followed by practical applications, covers the most usage tracks of 3D’S MAX
Fundamentals & Beyond


What do you know and what do you need


Getting Started

Overview of the standard 3ds Max workflow to The User Interface, Navigation, Transforming,
Selecting, Unit Setup & Grid Settings



Creating Objects, Modification, Cloning essentials, Grouping essentials, Array, Max’s Coordinate Systems & Snap Settings



Understanding Modifiers, Merge, XReference, import from AutoCAD and export to others

Advanced Features

Modeling & Creative Concept

Editable poly, Mesh, Shapes, NURBS, Character modeling, Architectural modeling, Reactor Cloth, Landscape, Making a 3D logo with Adobe Illustrator files, Creating compound objects & Advanced Modifiers.


Materials & Mapping

Making Great Materials with using: Materials Editor basics, Basic material parameters, Adding a basic map, Bump mapping, The importance of Photoshop, Specularity, Opacity mapping, Reflection/refraction, Raytrace maps, Other types of maps, Other types of materials, UVW mapping, HDRI, Multi/Sub-Object materials, Unwrap UVW & Free good materials with V.Ray


Lighting, Global Illumination, V.Ray & Rendering

The Oft-Overlooked Power of Lights, The difference lights make, Types of lights, Three-point lighting, Light parameters, Shadows, The Power of Rendering, Introduction to rendering, Default scanline rendering controls, Adjusting the rendering environment, Rendering parts of your scene & Rendering with V.Ray Principals of GI and Indirect Illumination

Animation & Movie Making

The Basic Principles of Animation

Intro to the principles, Exaggeration, Anticipation, Follow-through, Weight, Know the film making.


Intro to 3ds Max Animation

Intro to keyframe animation, Animating in Max, Adjusting pivot points, Adjusting keyframes, Animate
almost anything, Trajectories, Introduction to more advanced animation.


An Overview of Rigging

What is rigging?, Using bones, Parenting and inverse kinematics, Animating a werewolf.


Character Studio Overview

Bipeds: Creating, altering, and animating, Using motion capture files, Linking Mesh to Biped.


Intermediate Max Sampler & Dynamics

Video Post, Particle systems and atmospherics, Animation controllers, Animation curves and the Dope
Sheet, Active shade, Hair, fur, Space warps, Reactor power.


Cameras & Visual Effects   (3D’S Max & VRay Renderer) Techniques

Introduction to cameras, Camera Basics and Types of cameras, Creating cameras from View, , The
importance of lens size, Depth of field, Camera navigation & animation, Realistic scenes Visual Effects


Final Project   Make your final project like professional Designers.