Mastering Autodesk 3D’S MAX Animation

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Mastering 3D’S Max

Realize your most complex and creative ideas.

Create stunning 3D models in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

Leaders in the game development, television, film, and digital publishing industries will want to explore this latest release of the best-in-class 3D modeling software.

  • Duration: 100 Hours
  • Prerequisites: windows knowledge
  • Objective:
    • This Track is designed for the candidates who interested to master all the skills for using 3D’S MAX professionally
    • The Track starts from 3D’S MAX fundamentals course and covers all the features of 3D’S MAX
    • Includes modeling, animation, lighting, rendering, and special advanced features in one track. The Track, followed by practical applications, covers the most usage tracks of 3D’S MAX
Fundamentals & Beyond
hrs

Introduction

What do you know and what do you need

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Getting Started

Overview of the standard 3ds Max workflow to The User Interface, Navigation, Transforming,
Selecting, Unit Setup & Grid Settings

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Creation

Creating Objects, Modification, Cloning essentials, Grouping essentials, Array, Max’s Coordinate Systems & Snap Settings

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Modification

Understanding Modifiers, Merge, XReference, import from AutoCAD and export to others

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Advanced Features
hrs

Modeling & Creative Concept

Editable poly, Mesh, Shapes, NURBS, Character modeling, Architectural modeling, Reactor Cloth, Landscape, Making a 3D logo with Adobe Illustrator files, Creating compound objects & Advanced Modifiers.

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Materials & Mapping

Making Great Materials with using: Materials Editor basics, Basic material parameters, Adding a basic map, Bump mapping, The importance of Photoshop, Specularity, Opacity mapping, Reflection/refraction, Raytrace maps, Other types of maps, Other types of materials, UVW mapping, HDRI, Multi/Sub-Object materials, Unwrap UVW & Free good materials with V.Ray

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Lighting, Global Illumination, V.Ray & Rendering

The Oft-Overlooked Power of Lights, The difference lights make, Types of lights, Three-point lighting, Light parameters, Shadows, The Power of Rendering, Introduction to rendering, Default scanline rendering controls, Adjusting the rendering environment, Rendering parts of your scene & Rendering with V.Ray Principals of GI and Indirect Illumination

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Animation & Movie Making

The Basic Principles of Animation

Intro to the principles, Exaggeration, Anticipation, Follow-through, Weight, Know the film making.

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Intro to 3ds Max Animation

Intro to keyframe animation, Animating in Max, Adjusting pivot points, Adjusting keyframes, Animate
almost anything, Trajectories, Introduction to more advanced animation.

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An Overview of Rigging

What is rigging?, Using bones, Parenting and inverse kinematics, Animating a werewolf.

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Character Studio Overview

Bipeds: Creating, altering, and animating, Using motion capture files, Linking Mesh to Biped.

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Intermediate Max Sampler & Dynamics

Video Post, Particle systems and atmospherics, Animation controllers, Animation curves and the Dope
Sheet, Active shade, Hair, fur, Space warps, Reactor power.

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Cameras & Visual Effects   (3D’S Max & VRay Renderer) Techniques

Introduction to cameras, Camera Basics and Types of cameras, Creating cameras from View, , The
importance of lens size, Depth of field, Camera navigation & animation, Realistic scenes Visual Effects

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Final Project   Make your final project like professional Designers.

 

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