test page

workshop

testing …..

  • Duration: 120 Hours
  • Prerequisites: windows knowledge
  • Objective: This Track is designed for the candidates who interested to master all the skills for using 3D’S MAX professionally The Track starts from 3D’S MAX fundamentals course and covers all the feaures of 3D’S MAX Includes modeling, animation, lighting, rendering, and special advanced features in one track. The Track, followed by practical applications, covers the most usage tracks of 3D’S MAX.
Fundamentals & Beyond
hrs

Introduction

What do you know and what do you need

3

Getting Started

Overview of the standard 3ds Max workflow to The User Interface, Navigation, Transforming, Selecting, Unit Setup & Grid Settings

4

Creation

Creating Objects, Modification, Cloning essentials, Grouping essentials, Array, Max’s Coordinate Systems & Snap Settings

4

Modification

Understanding Modifiers, Merge, XReference, import from AutoCAD and export to others

4
Advanced Features
hrs

Modeling & Creative Concept

Editable poly, Mesh, Shapes, NURBS, Character modeling, Architectural modeling, Reactor Cloth, Landscape, Making a 3D logo with Adobe Illustrator files, Creating compound objects & Advanced Modifiers. 18

18

Materials & Mapping

Making Great Materials with using: Materials Editor basics, Basic material parameters, Adding a basic map, Bump mapping, The importance of Photoshop, Specularity, Opacity mapping, Reflection/refraction, Raytrace maps, Other types of maps, Other types of materials, UVW mapping, HDRI, Multi/Sub-Object materials, Unwrap UVW & Free good materials with V.Ray 12

12

Lighting, Global Illumination, V.Ray & Rendering

The Oft-Overlooked Power of Lights, The difference lights make, Types of lights, Three-point lighting, Light parameters, Shadows, The Power of Rendering, Introduction to rendering, Default scanline rendering controls, Adjusting the rendering environment, Rendering parts of your scene & Rendering with V.Ray Principals of GI and Indirect Illumination 16

16

The Basic Principles Of Animation

Intro to the principles, Exaggeration, Anticipation, Follow-through, Weight, Know the film making. 6

6

Intro To 3ds Max Animation

Intro to keyframe animation, Animating in Max, Adjusting pivot points, Adjusting keyframes, Animate almost anything, Trajectories, Introduction to more advanced animation. 12

12

An Overview Of Rigging

What is rigging?, Using bones, Parenting and inverse kinematics, Animating a werewolf. 6

6

Character Studio Overview

Bipeds: Creating, altering, and animating, Using motion capture files, Linking Mesh to Biped. 6

6

Cameras & Visual Effects (3D’S Max & VRay Renderer) Techniques

Introduction to cameras, Camera Basics and Types of cameras, Creating cameras from View, The importance of ens size, Depth of field, Camera navigation & animation, Realistic scenes Visual Effects.

16

Final Project

The Oft-Overlooked Power of Lights, The difference lights make, Types of lights, Three-point lighting, Light parameters, Shadows, The Power of Rendering, Introduction to rendering, Default scanline rendering controls, Adjusting the rendering environment, Rendering parts of your scene & Rendering with V.Ray Principals of GI and Indirect Illumination 16

4

The Basic Principles Of Animation

Intro to the principles, Exaggeration, Anticipation, Follow-through, Weight, Know the film making. 6

9